- Equipment
- Flashlight
Starter equipment
Flashlight
The light you always carry in your left hand to see where you’re going. It doesn’t find any evidence, but during a hunt it warns you when the ghost is close.
- Evidence
- No evidence
- Price
- $30
- Max per contract
- 4
How it works
All three tiers
| All three tiers | Tier IMetal flashlight | Tier IITactical flashlight | Tier IIILarge flashlight with a handle |
|---|---|---|---|
| Unlocks at | From the start | Level 18 | Level 34 |
| Intensity | Low | Medium | High |
| Spotlight | Narrow | Narrow | Wide |
| Electronic | Yes | Yes | Yes |
Tier I · Metal flashlight
A retro metal flashlight, passed down through generations. It gives little light and a narrow beam: just enough to get around.
Tier II · Tactical flashlight
A compact, lightweight flashlight with a back button for a better grip. The beam is still narrow, but much brighter than Tier I.
Tier III · Large flashlight with a handle
A large flashlight with a carry handle. It’s the brightest and the only one with a wide beam: ideal for large rooms and open spaces.
How to use it
- Every contract gives you one free Flashlight and you can bring up to 4. It always goes in your left hand: you turn it on and off with its own key even while holding other equipment in your right.
- To drop it on the floor, your right hand has to be empty.
- During a hunt it flickers rapidly if the ghost is within 10 m and on the same floor. Turned on within 7.5 m of the ghost, on the same floor, it attracts it like any other electronic equipment.
What it’s for
- It lights your way while you look for the ghost room, objects and the rest of your equipment.
- During a hunt, the flicker is your warning: the ghost is within 10 m (15 m if it’s a Raiju) and on your floor. Turn it off and hide or get away.
- Flashlights you leave on the floor give light that doesn’t depend on the fuse box: useful if the ghost keeps turning off the lights or the fuse box. During a hunt they also flicker from the interference.
Tips
- Turn it off when looking for Ghost Orbs with the Video Camera or prints with the UV Light: its light washes out the image and makes prints hard to see.
- If you hide during a hunt, turn it off: on within 7.5 m, it helps the ghost find you.
- Leave extra Flashlights in dark areas, like the path to your hiding spot or the ghost room.
- In large rooms and open spaces, use Tier III: its wide beam lights up much more at a glance.
Trivia
- In VR you can carry several Flashlights at once; on keyboard and controller, only one.
Data from the article “Flashlight” on the Phasmophobia Wiki (CC BY-SA 3.0).