Standard speed
15 ghosts hunt at 1.7 m/s and speed up when they see you. You can’t tell them apart by rhythm alone.
Hear how fast each ghost walks during a hunt, and measure the speed of the one hunting you: tap along to its footsteps and we’ll tell you which ghosts it could be.
When you hear the ghost hunting, tap the button (or press the T key) on every footstep. Four taps are enough for an estimate; the more you tap, the more accurate it gets.
Tap on every footstep you hear.
Each button plays for a few seconds; tap it again to stop it. The “sees you” ones simulate the ghost having line of sight on you: it starts at its own speed and accelerates up to 1.65 times that speed over 13 s.
15 ghosts hunt at 1.7 m/s and speed up when they see you. You can’t tell them apart by rhythm alone.
Slower than the rest, but when it sees you it speeds up faster than any other ghost: it reaches 2.53 m/s in 8.7 s.
Her speed depends on what the nearest player is doing, if that player is within 10 m.
Fixed speed: it loses 0.1 m/s for each different object the players move. It does not speed up when it sees you.
It always knows where you are. It runs at 3 m/s from far away and crawls at 0.4 m/s once it is close.
Its speed changes with its state: protective equipment enrages it.
The colder the room it is passing through, the faster it moves. It does not speed up when it sees you.
With the fuse box on, if it sees you from more than 3 m away it runs at a fixed 2.5 m/s.
Nearly blind: it only sees you within 5 m. When it heads toward a noise without seeing you, it moves 1.3 times faster.
The lower the average sanity, the faster it moves, even in the middle of a hunt. It also speeds up when it sees you.
It switches between calm and aggressive every 2 minutes, even in the middle of a hunt.
Near active electronic equipment it runs at a fixed 2.5 m/s.
Very slow while it has not detected you; once it does, it runs at 3 m/s to the last place it sensed you.
It ages when you spend time near it: it loses 0.175 m/s for each year. It does not speed up when it sees you.
Each hunt, only one of the two hunts: the slow one starts where the ghost is, and the fast one where it last interacted.
It copies the speed of whichever ghost it is mimicking, so it can sound like any ghost on this page. At the start of the contract it is “blank” and moves at the standard speed.