- Maps
- Bleasdale Farmhouse
Bleasdale Farmhouse
A traditional farmhouse in the woods, medium-sized: two well-defined floors and a roomy attic. It feels big, but a small team can handle it just fine. The investigation area also includes the garden and the backyard.
- Size
- Medium
- Unlocks at
- Level 4
- Floors
- 3
- Rooms
- 2120 can be the ghost room
- Exits
- 2
- Light limit
- 8
- CCTV cameras
- 3
- Faucets
- 7
- Keys
- Main Door Key
Floor plan
- Exit door
- Possible fuse box
- CCTV camera
- Cursed possession
- Stairs
- Can’t be the ghost room
A schematic plan, without doors or windows: each shape is a room as the game counts it (the Ouija Board, Ghost Orbs and the ghost room use these boundaries). The fuse box spawns in one of the marked spots.
Misleading rooms
The game splits some rooms differently from how they look. It matters for the Ouija Board, Ghost Orbs and the ghost room.
- The Garden, the Garden Porch and the Side Path are outdoors, but they count as investigation rooms: the ghost’s favorite room can be out there.
- The Attic Hallway, the staircase from the second floor up to the attic, is the only room that can’t be the ghost’s favorite room.
Hiding spots
9 official hiding spots
Where they are
- Foyer
- Utility Room
- Upstairs Hallway
- Master Bedroom
- Study
- Attic Space
- Attic Bedroom
- Garden
- Side Path
Available by difficulty
| Amateur | 9 |
|---|---|
| Intermediate | 8 |
| Professional | 6 |
| Nightmare and Insanity | 5 |
From Intermediate up, a 3-player game gets 1 more and a 4-player game, 2 more.
- There are hiding spots on all three floors and outside too: two of the nine are in the Garden and on the Side Path.
Doors open at the start
| None | Low | Medium | High |
|---|---|---|---|
| 0 | 2 | 3 | 4 |
Depending on the custom difficulty setting.
Where to loop the ghost
- You can loop the ghost around the display cases in the Trophy Room, the dining table or the couches in the Living Room, among other places.
Cursed possessions
Where each cursed possession spawns when the contract has one.
Haunted Mirror
By one of the cabinets in the Trophy Room.
Music Box
On the shelf in the Tea Room.
Ouija Board
Next to one of the couches in the Living Room.
Summoning Circle
In the Utility Room.
Tarot Cards
On the table in the Attic Bedroom.
Voodoo Doll
In front of the bed in the Master Bedroom.
Monkey Paw
On a bookshelf in the Study.
Tips
- There are motion-sensor lights outside that you or the ghost can trigger. They count toward the light limit and for the Spirit Box.
- In the Attic Space and the Garden, turn on the small lantern as well as the main light: otherwise your sanity keeps slowly draining.
- The bead curtain between the Attic Space and the Attic Bedroom moves when someone walks through it, alive or dead, or when the ghost passes.
- Bone: They spawn randomly anywhere the ghost can walk, in any room that can be its favorite room; never in the Attic Hallway.
Trivia
- Sometimes a little spider shows up in the attic and runs away when you get close. Her name is Lilith: a photo under a broken display case in the Attic Bedroom says so.
- You can sometimes hear a wolf through the Parabolic Microphone.
- There’s a matchbox with a single match in the Study.
Data from the article “Bleasdale Farmhouse” on the Phasmophobia Wiki (CC BY-SA 3.0). The floor plan is drawn by Phasmopedia from the reference room maps by Zero Network and @fantismal published on the wiki.