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Camp Woodwind

An outdoor camp, like a compact version of Maple Lodge: four tents, a restroom building and a campfire in the middle. There’s only one path that loops around the Blue Tent, so the ghost is always roaming close to the entrance.

Size
Small
Unlocks at
Level 13
Floors
1
Rooms
11
Exits
1
Light limit
9
CCTV cameras
1
Faucets
2
Keys
Front Door Key

Floor plan

  • Exit door
  • Possible fuse box
  • CCTV camera
  • Cursed possession
Yellow TentLovers’ BenchWhite TentBlue TentPicnic AreaKids’ AreaRed TentCampfireBathroomFood TentGames TentYellowTentLovers’ BenchWhiteTentBlueTentPicnic AreaKids’ AreaRed TentCampfireBathroomFoodTentGames TentExit doorCCTV cameraPossible fuse boxMusic BoxTarot CardsMonkey PawVoodoo DollHaunted MirrorSummoning CircleOuija Board

A schematic plan, without doors or windows: each shape is a room as the game counts it (the Ouija Board, Ghost Orbs and the ghost room use these boundaries). The fuse box spawns in one of the marked spots.

Misleading rooms

The game splits some rooms differently from how they look. It matters for the Ouija Board, Ghost Orbs and the ghost room.

  • The open areas are rooms too: the Campfire, the Picnic Area, the Kids’ Area and the Lovers’ Bench, the area at the back with a shed-like structure.

Hiding spots

7 official hiding spots

Where they are

  • Campfire
  • Picnic Area ×2
  • Yellow Tent
  • Kids’ Area ×2
  • Food Tent

Available by difficulty

Amateur7
Intermediate5
Professional3
Nightmare and Insanity2

From Intermediate up, a 3-player game gets 1 more and a 4-player game, 2 more.

  • Several hiding spots often fail because the ghost roams into them: the cooler boxes next to the White Tent, behind the boxes in the Food Tent and the barrels next to the Games Tent.
  • You’re better off hiding in the small tents or behind the furniture next to the Blue Tent or in the Yellow Tent: the ghost roams there less.
  • At the Games Tent barrels the ghost can see you through the gaps. If you have no choice, move all the way back and press yourself between the tent and the closest barrel.

Doors open at the start

NoneLowMediumHigh
0245

Depending on the custom difficulty setting.

Where to loop the ghost

  • The whole map is one circuit: you can loop the ghost around the Blue Tent and across the Lovers’ Bench.
  • You can also loop it around the campfire, but careful: the ghost can kill you inside the ring of logs while it’s outside; the logs don’t stop its reach.
  • The picnic tables by the entrance work for looping too, and crouching at their short ends breaks line of sight.
  • If you’re nimble, you can strafe around the log ring at the campfire, staying on the opposite side and moving back and forth so the ghost keeps rerouting.

Cursed possessions

Where each cursed possession spawns when the contract has one.

  • Haunted Mirror

    Leaning on the tree with string lights, near the Campfire.

  • Music Box

    In the Yellow Tent.

  • Ouija Board

    Inside the Games Tent.

  • Summoning Circle

    Inside the Food Tent.

  • Tarot Cards

    On a picnic table in the Picnic Area.

  • Voodoo Doll

    In front of the small cyan tent next to the Red Tent.

  • Monkey Paw

    On the left side of the Lovers’ Bench, next to the two marshmallow sticks.

Tips

  • When the campfire is lit, it keeps the Campfire at 20 °C even if the ghost is there (unless it’s snowing), so you won’t see freezing temperatures in that room. It doesn’t change sanity drain.
  • Since the map is so small, the ghost tends to roam close to the entrance: don’t get too comfortable at the truck.
  • Bone: They spawn randomly anywhere the ghost can walk.

Trivia

  • Like on Maple Lodge, Slenderman can show up on the outskirts: in the rocky area with fireflies at the back, in the gap between the Food Tent and the restrooms, or on the left side of the truck.
  • There’s a white heart on the toilet tanks, a nod to the movie “Saw”. The restroom walls also have engravings that refer to the beta team.
  • The name may come from Camp Woodward, a famous summer camp in Pennsylvania.

Data from the article “Camp Woodwind” on the Phasmophobia Wiki (CC BY-SA 3.0). The floor plan is drawn by Phasmopedia from the reference room maps by Zero Network and @fantismal published on the wiki.

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