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Brownstone High School

A huge, nearly symmetrical two-story high school with very long hallways and more than 60 rooms. It’s easy to get lost because both sides look alike, and the Basketball Court leaves a big gap in the middle of the second floor.

Size
Large
Unlocks at
Level 8
Floors
2
Rooms
6458 can be the ghost room
Exits
5
Light limit
7
CCTV cameras
15
Faucets
36
Keys
Main Door Key

Floor plan

  • Exit door
  • Possible fuse box
  • CCTV camera
  • Cursed possession
  • Stairs
  • Can’t be the ghost room
First floor
Classroom 17Classroom 16Classroom 15Classroom 14Classroom 13Classroom 12First Floor Left CorridorScience Classroom 2Classroom 19Downstairs Male Teachers’ BathroomDownstairs Boys’ BathroomGirls’ Locker RoomBoys’ Locker RoomBasketball CourtScience ClassroomCafeteriaClassroom 18Downstairs Female Teachers’ BathroomDownstairs Girls’ BathroomFirst Floor Right CorridorClassroom 11Classroom 10Classroom 9Classroom 8Classroom 7Classroom 6First Floor Main CorridorClassroom 3Classroom 2Classroom 1LobbyLibraryClassroom 4Classroom 5Classroom 17Classroom 16Classroom 15Classroom 14Classroom 13Classroom 12First Floor Left CorridorScience Classroom 2Classroom 19Downstairs MaleTeachers’ BathroomDownstairsBoys’ BathroomGirls’ Locker RoomBoys’ Locker RoomBasketball CourtScience ClassroomCafeteriaClassroom 18Downstairs FemaleTeachers’ BathroomDownstairsGirls’ BathroomFirst Floor Right CorridorClassroom 11Classroom 10Classroom 9Classroom 8Classroom 7Classroom 6First Floor Main CorridorClassroom 3Classroom 2Classroom 1LobbyLibraryClassroom 4Classroom 5Exit doorExit doorExit doorExit doorExit doorPossible fuse boxPossible fuse boxCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraVoodoo DollSummoning CircleOuija BoardHaunted MirrorMonkey PawTarot CardsMusic Box
Second floor
Classroom 37Classroom 36Classroom 35Classroom 34Classroom 33Classroom 32Second Floor Left CorridorScience Classroom 4Storage Room 1Upstairs Male Teachers’ BathroomUpstairs Boys’ BathroomSecond Floor Main CorridorScience Classroom 3Storage Room 2Upstairs Female Teachers’ BathroomUpstairs Girls’ BathroomSecond Floor Right CorridorClassroom 31Classroom 30Classroom 29Classroom 28Classroom 27Classroom 26Classroom 22Classroom 21Classroom 20Lecture HallClassroom 23Classroom 24Classroom 25Classroom 37Classroom 36Classroom 35Classroom 34Classroom 33Classroom 32SecondFloor Left CorridorScience Classroom 4Storage Room 1Upstairs MaleTeachers’ BathroomUpstairsBoys’ BathroomSecondFloor Main CorridorScience Classroom 3Storage Room 2Upstairs FemaleTeachers’ BathroomUpstairsGirls’ BathroomSecond FloorRight CorridorClassroom 31Classroom 30Classroom 29Classroom 28Classroom 27Classroom 26Classroom 22Classroom 21Classroom 20Lecture HallClassroom 23Classroom 24Classroom 25Possible fuse boxCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV camera

A schematic plan, without doors or windows: each shape is a room as the game counts it (the Ouija Board, Ghost Orbs and the ghost room use these boundaries). The fuse box spawns in one of the marked spots.

Misleading rooms

The game splits some rooms differently from how they look. It matters for the Ouija Board, Ghost Orbs and the ghost room.

  • There are four pairs of bathrooms, one per side on each floor: the male ones on the left and the female ones on the right. In each pair, the teachers’ bathroom sits behind the students’ one, toward the back.
  • Classrooms 1 to 19 are on the first floor; 20 and up are on the second floor.
  • Each floor has three corridors (main, left and right), and none of them can be the favorite room. On the first floor the stairwell area counts as the Main Corridor; on the second floor, as the Left or Right Corridor.

Hiding spots

21 official hiding spots

Where they are

  • Library
  • Classroom 6
  • Classroom 8
  • Classroom 11
  • Classroom 12
  • Classroom 15
  • Downstairs Boys’ Bathroom
  • Downstairs Male Teachers’ Bathroom
  • Downstairs Girls’ Bathroom
  • Downstairs Female Teachers’ Bathroom
  • Classroom 20
  • Classroom 27
  • Classroom 31
  • Classroom 33
  • Classroom 36
  • Science Classroom 3
  • Science Classroom 4
  • Upstairs Boys’ Bathroom
  • Upstairs Male Teachers’ Bathroom
  • Upstairs Girls’ Bathroom
  • Upstairs Female Teachers’ Bathroom

Available by difficulty

Amateur21
Intermediate17
Professional13
Nightmare and Insanity5

From Intermediate up, a 3-player game gets 1 more and a 4-player game, 2 more.

  • The map is so big that sometimes you don’t need to hide at all: if you’re far from the ghost and it hasn’t detected you, it’s very unlikely to wander over to you by chance.
  • The downside is that it’s hard to notice a hunt has started, especially in the hallways. Keep talking to each other, leave the exit doors open so you can see or hear them slam, and try a light switch every now and then: if it won’t turn on, the ghost is hunting.

Doors open at the start

NoneLowMediumHigh
061117

Depending on the custom difficulty setting.

Where to loop the ghost

  • The hallways are long and straight, so running nonstop to escape is almost impossible.
  • The ghost can walk through many of the teachers’ desks, so they’re no good for looping.

Cursed possessions

Where each cursed possession spawns when the contract has one.

  • Haunted Mirror

    Behind the right column in the Lobby.

  • Music Box

    On a bench along the right wall of the Lobby.

  • Ouija Board

    Behind the left column in the Lobby.

  • Summoning Circle

    At the back of the Lobby, toward the Main Corridor.

  • Tarot Cards

    On a bench along the left wall of the Lobby.

  • Voodoo Doll

    On a bench at the back of the Lobby, toward the Main Corridor.

  • Monkey Paw

    On a box in front of the right column in the Lobby.

Tips

  • The closest entrance is far from the truck, so it’s worth staging your gear next to the building before going in.
  • The back doors lead to a yard with an outdoor basketball court. It’s a safe zone: your sanity doesn’t drop there.
  • The Lobby, all six corridors, the Basketball Court and the Lecture Hall are dim: even with the lights on, your sanity drops almost as if it were dark (at 80%). Classroom 10 has no main light.
  • The ghost can’t do ghost events on you while you’re in a corridor.
  • Besides doors and windows, fingerprints can show up on the bathroom mirrors.
  • Bone: They spawn randomly in any room that can be the favorite room, but never in the Lobby, the Basketball Court, the Cafeteria or the Lecture Hall. If the game tries to put it in the stalls of the downstairs boys’ or girls’ bathroom, it shows up on the other side of the wall, in the First Floor Main Corridor.

Trivia

  • It was the game’s first medium map and later became a large one: the first map ever to change size.
  • It has more playable area than Sunny Meadows, the other large map.
  • The Second Floor Main Corridor and the Basketball Court are among the largest rooms in the game.
  • Every classroom has a phone the ghost can make ring.

Data from the article “Brownstone High School” on the Phasmophobia Wiki (CC BY-SA 3.0). The floor plan is drawn by Phasmopedia from the reference room maps by Zero Network and @fantismal published on the wiki.

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