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Sunny Meadows Mental Institution

A run-down, two-story asylum and the map with the most rooms in the game. It has five wings: the Courtyard, Male and Female wings on the first floor, and the Hospital Wing and Restricted Area in the basement. It also comes in a Restricted version, with only the entrance and one wing open.

Size
Large
Unlocks at
Level 17
Floors
2
Rooms
6953 can be the ghost room
Exits
1
Light limit
7
CCTV cameras
8
Faucets
22
Keys
Main Door Key

Floor plan

  • Exit door
  • Possible fuse box
  • CCTV camera
  • Cursed possession
  • Stairs
  • Can’t be the ghost room
First floor
SculleryKitchenBoiler HouseBake HouseWash HouseLaundry RoomServant Dining RoomDairy StoreFood StoreCourtyard CorridorWest Foul LinenClass RoomWest Visitors’ RoomCourtyardEast Foul LinenServants’ Room 2East Visitors’ RoomUtility RoomChapelInfirmaryEntrance CorridorManager’s OfficeWaiting RoomFoyerConnecting CorridorLeft Entrance StairwellRight Entrance StairwellMale Dorm RoomMale Day RoomMale WingWest StairwellMale BathroomMale Room 5Male Room 4Male Room 3Male Room 2Male Room 1Female Room 1Female Room 2Female Room 3Female Room 4Female Room 5Female BathroomEast StairwellFemale WingFemale Dorm RoomFemale Day RoomSculleryKitchenBoilerHouseBake HouseWashHouseLaundry RoomServantDining RoomDairy StoreFood StoreCourtyard CorridorWestFoul LinenClass RoomWestVisitors’ RoomCourtyardEastFoul LinenServants’Room 2EastVisitors’ RoomUtilityRoomChapelInfirmaryEntrance CorridorManager’s OfficeWaiting RoomFoyerConnectingCorridorLeft EntranceStairwellRight EntranceStairwellMale Dorm RoomMale Day RoomMale WingWestStairwellMaleBathroomMaleRoom 5MaleRoom 4MaleRoom 3MaleRoom 2MaleRoom 1FemaleRoom 1FemaleRoom 2FemaleRoom 3FemaleRoom 4FemaleRoom 5FemaleBathroomEastStairwellFemale WingFemale Dorm RoomFemale Day RoomExit doorCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraCCTV cameraPossible fuse boxPossible fuse boxPossible fuse boxPossible fuse boxHaunted MirrorMusic BoxSummoning CircleVoodoo DollMonkey PawTarot CardsOuija Board
Basement
MorgueOperating RoomHospital Room 5Hospital Room 4Hospital Room 3Hospital Room 2Hospital Room 1Hospital WingBasement StorageBasement West CorridorPadded Room 1Matron OfficeBasement CorridorPadded Room 2Basement East CorridorRestricted Room 1Restricted Room 2Restricted Room 3Restricted Room 4Restricted Room 5Examination RoomRestricted AreaMorgueOperatingRoomHospitalRoom 5HospitalRoom 4HospitalRoom 3HospitalRoom 2HospitalRoom 1Hospital WingBasementStorageBasementWest CorridorPaddedRoom 1Matron OfficeBasement CorridorPaddedRoom 2BasementEast CorridorRestrictedRoom 1RestrictedRoom 2RestrictedRoom 3RestrictedRoom 4RestrictedRoom 5ExaminationRoomRestricted AreaCCTV cameraPossible fuse box

A schematic plan, without doors or windows: each shape is a room as the game counts it (the Ouija Board, Ghost Orbs and the ghost room use these boundaries). The fuse box spawns in one of the marked spots.

Misleading rooms

The game splits some rooms differently from how they look. It matters for the Ouija Board, Ghost Orbs and the ghost room.

  • On the map hanging in the Entrance Corridor, the names of Servant Room 1 and Servant Room 2 are swapped.
  • The Courtyard can be the favorite room, but the corridor around it can’t.
  • Only 53 of the 69 rooms can be the favorite room. The wing and basement corridors, the Courtyard Corridor, the Connecting Corridor, all four stairwells, the Foyer and both Padded Rooms can’t; the Entrance Corridor can.

Hiding spots

28 official hiding spots

Where they are

  • Manager’s Office
  • Infirmary
  • West Visitors’ Room
  • Class Room
  • Utility Room
  • Servants’ Room 2
  • Servant Dining Room
  • Boiler House
  • Male Room 1
  • Male Wing ×3
  • Male Day Room
  • Male Dorm Room
  • Female Room 4
  • Female Wing ×2
  • Female Day Room
  • Female Dorm Room
  • Basement Corridor
  • Matron Office
  • Basement Storage
  • Hospital Room 2
  • Operating Room
  • Morgue ×2
  • Basement East Corridor
  • Restricted Area

Available by difficulty

Amateur28
Intermediate26
Professional25
Nightmare and Insanity23

From Intermediate up, a 3-player game gets 1 more and a 4-player game, 2 more.

  • If a hunt starts while you’re in the same wing as the ghost, the doors leading out of that wing lock: you’re stuck there and may get split up from your team. The ghost can still pass through those doors.
  • Find hiding spots near where you’re investigating and in the wings you cross to reach the favorite room, since you may not be able to run to the ones you already know. Many are at the start or end of a hallway.

Doors open at the start

NoneLowMediumHigh
05913

Depending on the custom difficulty setting.

Where to loop the ghost

  • The hallways are full of dividers and cabinets: use them to break the ghost’s line of sight again and again while you reach a hiding spot, or until you lose it.

Cursed possessions

Where each cursed possession spawns when the contract has one.

  • Haunted Mirror

    In the Chapel, around the Summoning Circle.

  • Music Box

    In the Chapel, around the Summoning Circle.

  • Ouija Board

    In the Chapel, around the Summoning Circle.

  • Summoning Circle

    In the middle of the Chapel.

  • Tarot Cards

    In the Chapel, around the Summoning Circle.

  • Voodoo Doll

    In the Chapel, around the Summoning Circle.

  • Monkey Paw

    In the Chapel, at the foot of the large crucifix.

Tips

  • All the cursed possessions are in the Chapel, which is also open in the Restricted versions.
  • Crosses hang all over the building. The ghost can flip them upside down with a loud scratching sound, and they can’t be turned back. An upside-down cross outside the Chapel means the ghost is nearby.
  • Some rooms have bell alarm clocks and metronomes the ghost can interact with.
  • The hallways, stairwells, Classroom, Kitchen and Morgue are dim: they drain sanity at 80% even with the lights on. The Chapel, Courtyard, Male Room 5 and Restricted Room 2 have no lights.
  • The Male and Female Day Rooms and the West Visitors’ Room have a standing lamp: turn it on as well as the room light so you don’t lose sanity.
  • The ghost can’t do ghost events on anyone standing in the Courtyard Corridor, Male Wing, Female Wing, Basement West Corridor or Restricted Area.
  • The ghost can blow out some of the candles in the Chapel; with an Onryo that can lead to an early hunt.
  • Bone: They spawn randomly anywhere the ghost can walk, only in rooms that can be the favorite room, and never in the Manager’s Office or the Waiting Room. In the Restricted versions (except the Hospital Wing one) the Foyer counts as a room, but the bone can’t spawn there.

Trivia

  • It replaced the old Asylum map. Even though it has more rooms than any other map, its investigation area is smaller than Prison’s or Brownstone High School’s.
  • The map tells the story of “Patient 07”: Padded Room 1 has 7,560 tally marks that show up under UV light, and her corpse lies in the Morgue.
  • On custom difficulty with six or more cursed possessions, every candle the Summoning Circle lights flips a crucifix; the last one sets the Chapel’s large cross on fire, and the thermometer reads 666.
  • There’s a potato in the Bake House, inside the second oven from the left on the top row.

Data from the article “Sunny Meadows Mental Institution” on the Phasmophobia Wiki (CC BY-SA 3.0). The floor plan is drawn by Phasmopedia from the reference room maps by Zero Network and @fantismal published on the wiki.

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