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10 Ridgeview Court

A small two-story house with a garage, a basement and four bedrooms. The ground floor is roomy and the upstairs hallways are long and narrow, but there are plenty of closets and small rooms to duck into during a hunt.

Size
Small
Unlocks at
Level 2
Floors
3
Rooms
16
Exits
1
Light limit
9
CCTV cameras
1
Faucets
5
Keys
Front Door Key, Car Key

Floor plan

  • Exit door
  • Possible fuse box
  • CCTV camera
  • Cursed possession
  • Stairs
Second floor
BathroomUpstairs HallwayBoy’s BedroomUpstairs ToiletGirl’s BedroomTeen Boy’s BedroomBathroomUpstairsHallwayBoy’sBedroomUpstairsToiletGirl’s BedroomTeen Boy’sBedroomMonkey PawMusic Box
First floor
GarageToiletHallwayUtilityDining RoomLiving RoomFoyerKitchenMaster BedroomGarageToiletHallwayUtilityDiningRoomLivingRoomFoyerKitchenMasterBedroomExit doorCCTV cameraPossible fuse boxHaunted MirrorVoodoo DollOuija BoardTarot Cards
Basement
BasementBasementPossible fuse boxPossible fuse boxSummoning Circle

A schematic plan, without doors or windows: each shape is a room as the game counts it (the Ouija Board, Ghost Orbs and the ghost room use these boundaries). The fuse box spawns in one of the marked spots.

Misleading rooms

The game splits some rooms differently from how they look. It matters for the Ouija Board, Ghost Orbs and the ghost room.

  • The Master Bedroom includes its bathroom and the closet you reach through that bathroom.
  • The short hallway leading to the Master Bedroom counts as part of the Kitchen.
  • The Upstairs Hallway covers the hallway that turns a corner toward the Boy’s Bedroom and the Bathroom, plus the straight hallway, partly separated by a wall, that leads to the Teen Boy’s Bedroom, the Girl’s Bedroom and the Upstairs Toilet.
  • From the Basement the ghost can make a short roam to another floor.

Hiding spots

10 official hiding spots

Where they are

  • Living Room
  • Master Bedroom
  • Garage ×2
  • Upstairs Hallway ×3
  • Boy’s Bedroom
  • Basement ×2

Available by difficulty

Amateur10
Intermediate5
Professional3
Nightmare and Insanity2

From Intermediate up, a 3-player game gets 1 more and a 4-player game, 2 more.

  • Even though the upstairs hallways are narrow, the closets and small rooms give you somewhere to duck into during a hunt.
  • Besides the official hiding spots, you can hide behind the fridge in the Kitchen, or behind the piano or the computer in the downstairs Hallway.

Doors open at the start

NoneLowMediumHigh
061014

Depending on the custom difficulty setting.

Where to loop the ghost

  • You can loop the ghost around the dining table.
  • In the Basement you can loop it around the shelves. The easiest is the group of shelves on the right side, across from one of the Fuse Box spots.

Cursed possessions

Where each cursed possession spawns when the contract has one.

  • Haunted Mirror

    Above the lamp near the stairs, on the first floor.

  • Music Box

    On the table in the Girl’s Bedroom.

  • Ouija Board

    On the shelf in the Utility.

  • Summoning Circle

    In the Basement, in front of the stairs.

  • Tarot Cards

    On the table next to the entrance, in the Foyer.

  • Voodoo Doll

    On the bench in the downstairs Hallway.

  • Monkey Paw

    On a table in the Boy’s Bedroom.

Tips

  • To fully stop the Foyer from slowly draining your sanity, you also have to turn on the lamp outside the front door.
  • Because of a bug, the computer in the downstairs Hallway has to be on to stop that room from slowly draining your sanity.
  • Bone: They spawn randomly anywhere the ghost can walk, but never in the Foyer or the Upstairs Hallway.

Trivia

  • The photos in the Basement were taken by Skinner, a Kinetic Games artist, mostly in the New Forest, a national park close to the studio in Southampton.
  • Its models come from the same Unity Asset Store pack as 42 Edgefield Road’s.

Data from the article “10 Ridgeview Court” on the Phasmophobia Wiki (CC BY-SA 3.0). The floor plan is drawn by Phasmopedia from the reference room maps by Zero Network and @fantismal published on the wiki.

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