- Maps
- 42 Edgefield Road
42 Edgefield Road
A small two-story house with a basement and six bedrooms. The hallways are narrow and there’s barely anywhere to loop the ghost, but a room to hide in is always a few steps away.
- Size
- Small
- Unlocks at
- Level 2
- Floors
- 3
- Rooms
- 16
- Exits
- 1
- Light limit
- 9
- CCTV cameras
- 1
- Faucets
- 4
- Keys
- Front Door Key, Car Key
Floor plan
- Exit door
- Possible fuse box
- CCTV camera
- Cursed possession
- Stairs
A schematic plan, without doors or windows: each shape is a room as the game counts it (the Ouija Board, Ghost Orbs and the ghost room use these boundaries). The fuse box spawns in one of the marked spots.
Misleading rooms
The game splits some rooms differently from how they look. It matters for the Ouija Board, Ghost Orbs and the ghost room.
- The Basement is a single room: the hallway and the storage room count together even though a door separates them.
- On the second floor, each bedroom includes its attached bathroom, if it has one.
- From the Basement the ghost can make a short roam to another floor.
Hiding spots
9 official hiding spots
Where they are
- Utility
- Garage
- Upstairs Hallway ×2
- Small Blue Bedroom
- Large Blue Bedroom
- Master Bedroom ×2
- Basement
Available by difficulty
| Amateur | 9 |
|---|---|
| Intermediate | 6 |
| Professional | 4 |
| Nightmare and Insanity | 2 |
From Intermediate up, a 3-player game gets 1 more and a 4-player game, 2 more.
- Even with the narrow hallways, during a hunt there’s almost always a room close by to duck into.
- Besides the official hiding spots, you can hide behind the cupboard at the far end of the downstairs Hallway, behind the bookshelf in the Living Room (it blocks line of sight from the doorway, but it’s risky if the ghost comes in) or behind the shelves in the Basement storage room.
Doors open at the start
| None | Low | Medium | High |
|---|---|---|---|
| 0 | 7 | 11 | 16 |
Depending on the custom difficulty setting.
Where to loop the ghost
- The only place to loop the ghost is around the Living Room couch, and the couch doesn’t block line of sight.
- Tier III Salt helps slow it down if you want to test for certain ghosts, especially the Poltergeist and the Obake.
Cursed possessions
Where each cursed possession spawns when the contract has one.
Haunted Mirror
In the downstairs Hallway, in front of the stairs up to the second floor.
Music Box
On the table with a lamp in the Living Room.
Ouija Board
Under a metal rack in the Utility.
Summoning Circle
In the Basement storage room, the part behind the door.
Tarot Cards
On the table by the front door, in the Hallway.
Voodoo Doll
On the bed in the Large Blue Bedroom.
Monkey Paw
On the blue dresser in the nursery, the Orange Bedroom.
Tips
- In hallways this narrow it’s hard to see past your teammates: it helps to set up Video Cameras and watch the key spots from the truck.
- Because of a bug, the computer in the Small Blue Bedroom has to be on to stop that room from slowly draining your sanity.
- The truck is parked very close to the house: if the ghost is in the Master Bedroom, tier II and III Crucifixes can get used up while still hanging in the truck; with a Demon, even a tier I one.
- Bone: They spawn randomly anywhere the ghost can walk, but never in the downstairs Hallway.
Trivia
- The Purple Bedroom’s toilet used to have no sink.
- There used to be a bug where a photo of the trash can in front of the house counted as a Dead Body photo.
- Its models come from the same Unity Asset Store pack as 10 Ridgeview Court’s.
Data from the article “42 Edgefield Road” on the Phasmophobia Wiki (CC BY-SA 3.0). The floor plan is drawn by Phasmopedia from the reference room maps by Zero Network and @fantismal published on the wiki.