AswangSlow at first, but once it sees you it speeds up faster than any other ghost. And it can’t kill you inside a hiding spot. 50% 1.53 m/s
All 30 ghosts
Everything about each ghost, in the terms the game uses. Search by name, or mark the evidence you found and the evidence you ruled out.
Tap an evidence once if you found it and again if you ruled it out. Can you hear it hunting? Measure its speed from its footsteps.


DayanIf you move near her, she’s one of the fastest ghosts in the game. If you stand still, one of the slowest. 65% / 45% / 50% 1.2 to 2.25 m/s
DeildegastIt starts at 3 m/s, almost twice the normal speed. Every different object you move slows it down. 50% 0.4 to 3 m/s
DemonThe most aggressive ghost: it hunts from 70% sanity and, sometimes, at any sanity. 70% / 100% 1.7 m/s
DeogenIt always knows where you are and comes at you incredibly fast... but once it reaches you, it becomes the slowest ghost in the game. 40% 0.4 to 3 m/s
GalluEvery time you protect yourself, it gets angry. But once it has taken it out on you, it’s left exhausted. 50% / 60% / 40% 1.36 to 1.955 m/s
GoryoIts D.O.T.S silhouette only shows up on a Video Camera, and only when no one is in the room with it. 50% 1.7 m/s
HantuThe colder the room, the faster it runs. And with the fuse box off, you can see its breath. 50% 1.4 to 2.7 m/s
JinnWith the fuse box on, if it sees you from far away it rushes you at 2.5 m/s. Turn off the fuse box and it loses its power. 50% 1.7 to 2.5 m/s
KormosNearly blind, but it hears your footsteps from 30 meters away. Stand still and it won’t find you. 50% / 70% 1.7 to 2.21 m/s
MareIt hates light: it never turns one on, and sometimes it turns one off the moment you switch it on. 60% / 40% 1.7 m/s
MoroiIt curses you when you talk to it, and the lower the team’s sanity, the faster it moves. 50% 1.5 to 2.25 m/s
MylingQuiet when hunting: first you notice the electronic interference on your equipment, and only then do you hear its footsteps. 50% 1.7 m/s
ObamboTwo personalities: every 2 minutes it switches between calm and aggressive, even in the middle of a hunt. 10% / 65% 1.445 to 1.955 m/s
OniLoves to be seen: more active with you nearby and visible almost the whole time during a hunt. 50% 1.7 m/s
OnryoIt fears fire: a nearby flame keeps it from hunting. But for every three it blows out, it hunts regardless of sanity. 60% / 40% / 100% 1.7 m/s
PoltergeistAll it knows how to do is throw things... but it throws them all at once, and hard. 50% 1.7 m/s
RaijuIt feeds on your equipment: near anything that’s turned on, it hunts earlier and runs at 2.5 m/s. 50% / 65% 1.7 to 2.5 m/s
RevenantPainfully slow when it can’t find you... and almost twice as fast as any other ghost once it detects you. 50% 1 to 3 m/s
ShadeThe shyest ghost: with someone in the same room it doesn’t interact, do ghost events or hunt. 35% 1.7 m/s
ThayeIt starts out young and dangerous, and it ages every time you spend time near it. 75% / 45% / 15% 1 to 2.75 m/s
The MimicIt copies other ghosts. What it can’t copy is their evidence... and it always leaves extra Ghost Orbs. Varies Varies
The TwinsThey look like two, but it’s just one ghost: it interacts near and far at the same time, and each hunt it picks slow or fast. 50% 1.5 to 1.9 m/s
YokaiTalk near it and it can hunt at 80% sanity. But during a hunt it’s nearly deaf. 50% / 80% 1.7 m/s
YureiIt shuts a door in a single motion... and takes 15% of your sanity with it. Smudge it and it’s trapped in its room. 50% 1.7 m/s
No ghost matches that evidence. Check what you marked.